This dialog is used to create an animation by changing a custom constant. The animation can be played directly, saved to a file or copied into a document. The animation can contain all elements supported by Graph, for example functions, relations, point series, labels, etc.
Here you select which constant you want to change in the animation. The constant must already have been created in the Inställbara funktioner/konstanter dialog. The selected constant will be changed in each frame in the animation.
In the Från and Till fields you need to specify the range of the selected constant in the animation. The Stega framåt value indicates how much the constant is changed between two frames. The number of frames is given by (Till - Från) / Stega framåt. More frames will give a smoother animation but it will also take longer to create and take up more space in the disk file.
You can specify the image size of the animation. This will affect the file size and the time it takes to create the animation. The Bilder/sekund indicates the default speed of the animation. Most players will be able to adjust the speed when the animation is played.
When you press the
button, an animation is created from the settings you have specified. This may take some time depending on what elements exist in the coordinate system and how many frames are needed.When the animation is finished, a very simple player is shown. You can use this to play the animation. The button will give you some additional options.
Here you can change the playback speed. This will only affect the playback and not the file saved.
When checked the animation will continue playing. When finished it will start over again.
This will make the animation run backwards when it reaches the end. This is most useful in combination with the
option, which will make the animation oscillate between the two ends.This will save the animation as an Audio Video Interleave (avi) file, which can be played by any media player.
This will save the currently shown frame as a bitmap file. This can be either Windows Bitmap (bmp), Portable Network Graphics (png) or Joint Photographic Experts Group (jpeg).
This will save all frames as single bitmap files. This is the same as repeating
for each frame in the animation.